Team Lead - Animation (For Honor)
Ubisoft View all jobs
- Montreal, QC
- Permanent
- Full-time
- Create, prioritize, assign and regularly follow up on tasks and the advancement of the team's work with regards to deliverables;
- Represent the team;
- Organize and lead team meetings;
- Know the game's story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team;
- Draft regular reports for the Project lead (CP) / Production manager (PM) on the advancement of the team's work and recommend corrective measures whenever necessary to meet project objectives;
- Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/ Production manager (PM) for the team;
- Be a mentor in terms of technical/artistic aspects for team members (where necessary);
- Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM);
- Coordinate bug correction as it pertains to the team's work;
- Ensure that new employees integrate the team;
- Help recruit new team members;
- Create a portion of the required animation.
- 7+ years experience in game animation.
- Experience leading an animation team in a production environment.
- Strong understanding of animation principles, game engines, production pipelines and constraints.
- Proficiency with animation software (preferred: Motionbuilder).
- Excellent communication, multitasking, and problem-solving skills.
- Experience with motion-capture workflows.
- Familiarity with game engines/tools and game production pipelines.
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.