
Technical Animator (Rainbow Six Siege)
- Montreal, QC
- Permanent
- Full-time
- Understand the vision of the technical animation direction.
- Work while considering technical constraints.
- Analyze, propose, and help implement new tools and best practices.
- Maintain communication with animators and other disciplines and departments.
- Support the technical direction team in developing production methods and practices.
- Work with procedural animation systems and other animatable systems.
- Technically validate animation assets and assist animators in creating node-based systems.
- Support the integration of animations into the game engine.
- Contribute to the creation of prototype animations and systems within the game engine.
- Maintain the animation production pipeline, procedures, and tools.
- Provide technical support to the animation team.
- Create and maintain technical documentation.
- Perform any other related tasks.
- Diploma in 3D animation for video games, equivalent training, or relevant experience.
- Experience in video game animation or other relevant experience.
- Solid understanding of game engine workflows and tool development using digital content creation (DCC) software.
- Knowledge of production processes and animation principles.
- Strong grasp of artistic anatomy and body mechanics.
- Familiarity with rigging, animation systems, IK, and state machines.
- Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools.
- Basic modeling and animation skills.
- Strong work ethic and ability to synthesize information.
- Initiative and autonomy.
- Resourcefulness and self-learning mindset.
- Attention to detail.
- Adaptability, flexibility, and open-mindedness.
- Ability to receive, seek, and provide constructive feedback.
- Excellent collaboration and communication skills with animation team members and other project teams.