Senior Textures Artist [Assassin's Creed]
Ubisoft View all jobs
- Quebec City, QC
- Permanent
- Full-time
- Define and champion the project's materials and textures vision, including PBR standards and visual references
- Ensure surface consistency and visual fidelity across all Anvil lighting scenarios
- Create high quality PBR materials and textures using Substance 3D Designer and Painter, scans, and photogrammetry
- Build and maintain optimized material systems, including variants, wear, blending, and decals
- Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
- Perform visual analysis and debugging using Anvil internal tools
- Structure and evolve the materials and textures pipeline, including documentation, standards, and automation
- Mentor and support the team, providing clear feedback and sharing best practices
- Strong expertise in game art with a focus on materials and textures for large scale projects
- Deep understanding of physically based rendering, surface storytelling, and high fidelity materials
- Advanced skills with Substance 3D Designer and Painter, Photoshop, ZBrush, and scan based workflows
- Experience working with proprietary engines, ideally Anvil or equivalent internal technologies
- Solid knowledge of real time shading, GPU and memory optimization, and complex material setups
- Proven ability to collaborate, communicate, and provide technical leadership
- Comfort documenting clear, scalable workflows
- Interest in pipeline improvement and tool development
- Your CV highlighting relevant skills and experience
- A portfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering