
Technical Animation Director (unannounced project)
- Montreal, QC
- Permanent
- Full-time
- Set up and maintain the animation pipeline to optimize the efficiency of our animation team.
- Work closely with the tools team to create or improve scripts in MotionBuilder (Python).
- Collaborate with animators and developers to design and improve animation systems in the game engine.
- Support our animation programmer in setting up procedural animation systems and full-body IK.
- Ensure that animation systems support customization.
- Work with riggers to find the best balance between artistic quality and optimal performance.
- Write documentation and assist technical animators and animators in their daily tasks.
- Experience: 7 years of experience in animation within the gaming industry, developing animatable systems or programming, including 3 years in leadership.
- Technical expertise: Strong mastery of game engines (Unity, Unreal) and 3D software (MotionBuilder, 3ds Max, and Maya). Good understanding of scripting languages (Python, C#, JavaScript, and MaxScript), motion capture, and state machines.
- Education: Degree in 3D animation, computer science, computer engineering, or any other related field.
- Interpersonal skills: Excellent communication, mentoring, time management, and leadership abilities. Ability to convey ideas clearly and impactfully.
- Personal qualities: Innovative and collaborative approach, analytical mindset, curiosity, and adaptability to technical and creative challenges.
- Tools and methodologies: Experience with bug tracking software (Jira) and version control systems (Perforce).
- Passion for sharing: You enjoy supporting and nurturing talent around you, promoting continuous learning.