
Technical Level Artist
- Montreal, QC
- Permanent
- Full-time
- Collaborate with designers and programmers to enhance and maintain level editing tools for walls, props, and level placement.
- Lead the development and optimization of automated pipelines for props and model processing, ensuring their smooth transition from source to in-game assets.
- Provide technical support for troubleshooting, improving tool usability, and solving workflow issues for team members.
- Work closely with artists and programmers to refine tools and pipelines, tailoring them to the needs of the project.
- Maintain and validate proper asset setups to ensure their functionality in-game and within the automated pipeline.
- Offer rendering and integration assistance for assets, fine-tuning visual parameters for high-quality environments.
- Expertise with the Unity engine and a proven track record of delivering games from development to release.
- Strong experience with level editing tools and automated asset pipelines, from creation through in-game application.
- Technical scripting skills, with a preference for Python to create and maintain tools.
- Bonus: Knowledge of HLSL for graphics rendering and Houdini pipelines.
- A collaborative spirit with strong problem-solving skills, able to bridge artistic and technical disciplines effectively.
- Your CV highlighting your technical skills, Unity expertise, and experience with tools and pipelines.
- Any links to projects, pipelines, or showcases demonstrating your contributions.