VFX Artist [Assassin's Creed Invictus]
Ubisoft View all jobs
- Montreal, QC
- Permanent
- Full-time
- Collaborate with creative direction to understand the overall vision and define visual effects priorities
- Create environmental effects using particle systems and original textures
- Partner with programming teams to assess needs and support tool development
- Design effects that respect technical constraints while maintaining strong visual impact
- Integrate visual effects in the game engine and ensure real-time performance
- Iterate on effects based on playtest results, debugging and optimizing as needed
- Adjust effects based on cross-team feedback
- Consider community feedback post-launch, when relevant, while balancing expectations and constraints
- Demonstrated skills in real-time visual effects for games or interactive media
- Hands-on experience with 3D production pipelines, including modeling, texturing, lighting, or image processing
- Knowledge of 2D art tools, compositing software, 3D software, and game engines
- Strong understanding of art fundamentals such as lighting, composition, proportion, and color theory
- Understanding of basic vector mathematics applied to visual effects
- Ability to receive feedback and adjust your work accordingly
- A creative and collaborative mindset that supports teamwork
- Strong communication and presentation skills, with close attention to detail
- Experience with procedural tools, shader creation, or optimization, considered an asset
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your strongest visual effects, including a brief explanation of your creative process