Technical Artist [VFX]
Ubisoft View all jobs
- Montreal, QC
- Permanent
- Full-time
- Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay
- Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions
- Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects
- Own the readability, performance, and scalability of VFX across GPU and CPU budgets
- Optimize effects using LOD, pooling, and instancing strategies
- Define, improve, and document VFX pipelines and tools to accelerate iteration
- Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness
- Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
- Solid knowledge of Niagara, materials, and shaders
- Understanding of performance optimization for real-time and multiplayer games
- Ability to work directly in the editor and debug effects in gameplay context
- Comfort collaborating across disciplines in a production environment
- Ownership mindset and pride in delivering reliable, playable effects
- Ability to balance visual quality with technical constraints
- Clear communication and documentation skills
- Your CV highlighting relevant skills and experiences
- Optional: a portfolio or project links showcasing your work in Technical Art
We are sorry but this recruiter does not accept applications from abroad.