GOLAEM Crowd Artist - Expression of interest
Rodeo FX View all jobs
- Montreal, QC
- Permanent
- Full-time
- Convert assets to crowd agents with all the constraints inherent to the pipeline, project and software.
- Create and configure simulation systems to generate credible, diverse and dynamic crowds.
- Run simulations in shots according to briefs received, adjusting parameters according to the context of the scene.
- Adapt your working methods to the complexity of the plan, the style of the project and the technical constraints.
- Maintain complete autonomy in the organization and execution of assigned tasks.
- Propose inventive approaches to enrich crowd behaviors, cycles and diversity.
- Collaborate with animation, layout and lighting artists to ensure the artistic consistency of the scene.
- Integrate supervisory feedback with openness and precision.
- Maintain a constant attention to detail, realism and visual rhythm.
- Optimize rigs, agents, simulation systems and caches to ensure performance and stability.
- Quickly detect errors in behavior, collisions or inconsistent interactions.
- Collaborate with other departments to help resolve issues around crowd cache entrances and exits.
- Carry out rigorous quality checks before delivery of plans.
- Contribute to the improvement of the department's internal tools and workflows.
- Provide realistic estimates, communicate quickly if there are difficulties or risks of delay, and collaborate with production to adjust priorities if necessary.
- Ensure smooth communication with supervision, production and other departments.
- Share critical information on progress, technical issues or anticipated deadlines.
- Participate in turnovers, briefings and reviews with clarity and a spirit of collaboration.
- Update your knowledge of crowd simulation tools and new procedural approaches.
- Share your learnings, scripts or useful techniques with your colleagues.
- Contribute to the documentation of methods or the development of internal tools if required.
- Participate in the continuous improvement of the department by remaining curious, rigorous and committed.
- Experience in crowd simulation in a VFX environment (5 years minimum recommended).
- Proficiency in crowd simulation software (Houdini Crowd, Golaem).
- Excellent knowledge of Maya, basic rigging and cycle animation.
- Good understanding of CG pipelines and inter-departmental issues.
- Rigor, autonomy, attention to detail, team spirit.
- Strengths: knowledge of Flow Production Tracking, Python scripting, MEL, VEX, development of personalized behaviors.
- Previous Golaem experience is required to be considered for the role.
- Candidates must be based in the province of Quebec or willing to relocate.
- Canadian citizenship, permanent residency, or a valid open work permit is required.