Senior Technical Audio Designer (Unity) - Contract
Kabam View all jobs
- Vancouver, BC
- $55.00-70.00 per hour
- Contract
- Full-time
- Work hands-on in Unity to implement and integrate all in-game audio, including foley, character sounds, UI/menu feedback, and system effects.
- Collaborate with designers, composers, engineers, and producers to translate creative audio direction into immersive gameplay experiences.
- Create, implement, and optimize audio assets and sound effects for performance, scalability, and quality across platforms.
- Set up and maintain audio systems, parameters, and behaviors in-engine to support dynamic and responsive gameplay.
- Apply industry best practices for audio pipelines, mixing, and technical workflows, and contribute to improving internal tools and processes.
- Identify gaps in design or technical constraints and propose creative, implementable audio solutions.
- Document audio implementation, maintain standards, and ensure asset integration aligns with technical constraints and optimization guidelines.
- Work with the Game Director to source and manage an external music composer, and to design and implement the music.
- Support iteration of creative and technical solutions based on feedback from team and playtests.
- Strong hands-on experience creating foley, UI/menu sounds, and character audio for games.
- Proven ability to implement audio systems in Unity, including real-time mixing, triggers, and interactive behaviors.
- Experience with audio middleware such as Wwise or FMOD is a plus.
- Proficiency with audio production tools such as Pro Tools, REAPER, and common plugins (Waves, iZotope, etc.).
- Familiarity with scripting or coding for audio implementation (C#, Python, Lua, or similar).
- General understanding of music theory, to communicate music needs and audio direction to external partners (composers, ip holders).
- Strong understanding of audio pipelines, technical workflows, and optimization for multiple platforms.
- Excellent problem-solving skills and ability to iterate on creative and technical solutions.
- Effective communication and collaboration skills for working with designers, composers, engineers, and producers.
- Attention to detail and ability to maintain high-quality audio standards across complex projects.
- 5+ years of professional experience in game audio design and implementation.
- Demonstrated experience shipping audio in at least one completed game title (AAA or high-quality indie titles preferred).
- Experience working closely with multidisciplinary teams (designers, composers, engineers, producers).
- Experience troubleshooting and debugging audio issues in a live game environment.
- Optional / preferred: experience as a musician or vocalist, or with procedural audio systems.