Texture Artist [Splinter Cell Remake]
Ubisoft View all jobs
- Toronto, ON
- $65,000-115,000 per year
- Permanent
- Full-time
- Collaborate with the art team to understand the project's artistic vision and define texture priorities
- Research and gather visual references to develop a consistent and high quality texture language
- Create realistic materials using physically based rendering PBR workflows
- Partner with level artists to identify environment texture needs and visual requirements
- Produce textures from scratch, reference imagery, or scans, and maintain a texture library
- Work with modelers and level artists to support UV mapping and accurate texture application
- Balance artistic quality with performance budgets and technical constraints
- Document workflows, share tips, and capture best practices for team reference
- Iterate and optimize textures based on cross disciplinary feedback
- Bake textures from high resolution meshes and support texture atlases using basic modeling skills
- Apply basic modeling skills to support texture creation and asset breakdowns
- Use tools such as Substance Designer and work comfortably with 3D software and game engines like Unreal Engine
- Demonstrate strong art fundamentals, including lighting, composition, proportion, and color theory
- Understand PBR workflows and real time game production constraints
- Show a passion for materials, textures, and worldbuilding
- Maintain a strong sense of scale and visual consistency across environments
- Understand the game environment creation pipeline
- Communicate ideas clearly and present work effectively
- Manage time well and integrate constructive feedback
- Apply basic shader knowledge, including layered material systems
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing texture work, material creation, and related projects