3D Character Artist
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- Toronto, ON
- Contract
- Full-time
- Create low‑poly character models with clean, animation‑friendly topology
- Build a wide variety of humanoids, animals and creatures in a cohesive stylized aesthetic
- Produce game‑ready assets including modelling, UVs, texturing and basic Unity implementation
- Develop live‑ops customization items such as costumes, accessories and cosmetics
- Maintain stylistic consistency using established art guides, references and direction
- Work closely with art, rigging and design teams to align assets with the project’s visual goals
- Ensure models support rigging, facial animation and expressive silhouettes
- At least one commercially shipped game as a character artist
- Proven portfolio demonstrating stylized characters, strong topology, anatomy and texturing
- Based in or willing to relocate to the Greater Toronto Area
- Able to work on‑site three days per week
- Legally authorized to work in Canada
- Proficiency across the full 3D character pipeline
- Strong understanding of human, animal and creature anatomy
- Deep topology knowledge for deformation, rigging and animation support
- Experience with stylized or hand‑painted texture workflows
- Proficient in Autodesk Maya and Adobe Photoshop
- Strong communication and collaborative skills
- Experience rigging or skinning characters
- Ability to sketch concepts or communicate ideas visually
- Traditional drawing or sculpting skills
- Familiarity with node‑based shader tools
- Knowledge of Substance Painter
- Highly collaborative and communicative
- Detail‑driven with a commitment to high production quality
- Comfortable taking ownership of assets end‑to‑end
- Flexible and adaptable within a stylized art direction
- Help shape the characters of a new stylized IP
- Work with a passionate and supportive art team
- Hybrid work environment with a creative downtown studio
- Opportunity to contribute across all stages of character development
- Collaborative culture with strong artistic direction