Environment and Prop Artist (8-month Contract)

Blackbird Interactive View all jobs

  • Vancouver, BC
  • $80,000-90,000 per year
  • Temporary
  • Full-time
  • 1 month ago
  • Apply easily
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.Our studio operates as a remote-first workplace, offering flexible work arrangements.At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title.In this position, you'll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You'll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you'll find a flexible, forward-thinking environment where creative voices are valued and nurtured.Responsibilities
  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.
  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
  • Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
  • 4+ years of experience as hard-surface environment, dungeon or prop artist.
  • Strong portfolio showcasing work on previous titles or projects in-engine.
  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop.
  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools.
  • Experience working within proprietary engines, with strong technical execution and problem solving skills.
  • Desire to be highly collaborative and eager to take constructive feedback
Pluses
  • Passion for grounded, immersive science fiction.
  • Familiarity with 3ds Max
$80,000 - $90,000 a year

Blackbird Interactive

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