Gameplay Animator
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- Toronto, ON
- Contract
- Full-time
- Animate a wide range of characters, animals and occasional objects
- Create dynamic gameplay animations and strong expressive character moments
- Produce facial animations using rigs and sprite swaps
- Implement, integrate and refine animations directly inside Unity
- Collaborate with the Art Director to support and enhance the visual direction
- Work with tech and design teams to ensure animations function within technical constraints
- Apply animation blending, layering and retargeting techniques for consistency and efficiency
- Contribute to overall game feel and animation quality through iteration and feedback
- At least one commercially shipped game as a 3D character animator
- Strong proficiency in Autodesk Maya
- Experience creating 3D character animations including actions, poses and facial work
- Ability to commute to or relocate to the Greater Toronto Area
- Legally authorized to work in Canada
- Available to work on‑site three days per week
- Solid understanding of core animation principles
- Strong sense of game feel and timing
- Ability to animate a variety of personalities and movement styles
- Understanding of additive and procedural animation techniques in Unity
- Experience with animation retargeting across rigs
- Strong communication and cross‑discipline collaboration skills
- Ability to implement animations in Unity
- Knowledge of rigging and skinning workflows
- Traditional animation skills
- Personal interest in action or board sports
- Collaborative and communicative
- Detail‑oriented with strong ownership of quality
- Comfortable iterating quickly in a gameplay‑driven environment
- Enjoys working closely with cross‑functional teams
- Contribute to a stylized game with strong artistic direction
- Work alongside a talented and supportive creative team
- Hybrid workplace flexibility
- Opportunities to shape the personality and feel of a new IP