Senior Gameplay Software Engineer (Unreal Engine 5)
Blackbird Interactive View all jobs
- Vancouver, BC
- $105,000-155,000 per year
- Permanent
- Full-time
Team: Programming - GameplayBlackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.In 2022, we introduced a four-day work week and continue to support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.We're looking for a senior gameplay engineer to join an unannounced sci-fi action game. This role will drive the design and implementation of moment-to-moment systems that define the player experience. You'll partner closely with design, art, and production to shape gameplay architecture, create tools and systems for fast iteration, solve cross-disciplinary challenges, and help craft an innovative and exciting title. This role is remote-friendly in Canada (Pacific-time overlap required).What You'll Tackle
- Gameplay Systems Ownership - Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
- Technical Architecture - Define modular, scalable gameplay frameworks that empower content creators, support networked/multiplayer play, and scale across PC and console SKUs.
- Cross-functional Leadership - Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
- Performance & Optimization - Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
- Mentorship & Code Quality - Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
- Innovation & Exploration - Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
- Experience with systems for procedural generation.
- Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
- Passion for empowering designers through tools, data-driven systems, or scripting APIs.
- Strong advocate for accessibility, player expression, and diverse playstyles.