Senior Character Rigger - [March of Giants]
Ubisoft View all jobs
- Montreal, QC
- Permanent
- Full-time
- Build animator-friendly character rigs in Maya;
- Develop efficient skinning and deformation systems;
- Ensure clean export and integration into Unreal;
- Support and improve animation pipelines and workflows;
- Troubleshoot rig, deformation, and engine integration issues;
- Optimize rigs for real-time performance;
- Collaborate closely with Animation, Tech Art, and Engineering teams;
- Contribute to pipeline tools and best practices.
- Proven experience as a Character Rigger in the games industry;
- Expert knowledge of Maya rigging workflows;
- Strong understanding of deformation, skinning, and control systems;
- Experience with Unreal Engine and Blueprints;
- Python scripting for rigging workflows;
- Experience working in AAA game productions;
- Experience supporting rigging for large character roster projects (MOBA / hero-based titles);
- Solid understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline awareness;
- Facial rigging experience (joint-based, blendshape, or hybrid systems).
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills
We are sorry but this recruiter does not accept applications from abroad.