Senior Gameplay Animator (AI) – [Far Cry]
Ubisoft View all jobs
- Montreal, QC
- Permanent
- Full-time
- Design and develop AI animation systems for non-player characters (NPCs) covering a wide range of behaviors.
- Create animation solutions for basic locomotion, 3D navigation, combat behaviors, and hostage situations.
- Process, clean, and enhance motion capture data with a high level of precision, taking engine constraints into account.
- Export and integrate animations according to technical guidelines, in collaboration with technical animators, designers, and programmers.
- Test, iterate, and validate animation systems directly in-game to ensure stability and visual quality.
- Collaborate daily with the animation team, the Animation Director, programmers, and designers to deliver features on schedule.
- Take ownership of the final quality of animated features delivered in the game.
- A minimum of 5 years of experience in video game animation.
- Proven expertise in AI animation and animation system development.
- Strong skills in motion capture data processing.
- Solid understanding of technical constraints related to game engine integration.
- A sharp eye for detail and visual quality.
- An open and collaborative mindset, with the ability to find compromises when solving complex problems.
- The ability to adapt to production changes and handle evolving challenges.
- Comfort working within a multidisciplinary team while respecting both artistic and technical visions.
- Familiarity with MotionBuilder is an asset.
- Experience working on a shipped AAA title is a plus.
- A portfolio showcasing your best work (images or link).
- Your CV, highlighting your experience, skills, and professional background.