
Expert Tools Engineer
- Toronto, ON
- Permanent
- Full-time
Your PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty: Modern Warfare III." We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.This role will be studio based at our Toronto, Canada location with flexible working support.Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.Your MissionAs an Expert Tools Engineer, you will work closely with both leadership and with content teams to push our tools to new heights of usability, stability and functionality. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Designing, implementing, and maintaining robust tools for content creation and game development.
- Partnering with artists, designers, and engineers to deliver tools that meet their needs.
- Identifying opportunities for pipeline improvement that enhance productivity across teams.
- Developing and maintaining our proprietary UI frameworks.
- Providing technical guidance to team members, fostering growth and collaboration.
- Writing clean, reliable, and maintainable code.
- 10+ years of experience in games.
- A very solid knowledge of C++ best practices including multi-threading, profiling/optimization, and debugging.
- Knowledge of, and experience with C# application development, including interop with C++/CLI
- A strong interest in game-specific tooling and pipelines, with hands-on experience developing tools for content creation.
- Knowledge of UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworks, and the ability to build polished, intuitive interfaces.
- A solid understanding of design patterns used in games and tools.
- Experience with Perforce APIs as related to tools development
- Experience with various technologies and SDKs such as WPF, Prism, and Rad Controls
- Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection
- Contributed extensively to the development of tools for at least one shipped console game
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