Technical Artist (Environment)
Ubisoft
- Saguenay, QC
- Permanent
- Full-time
- Master the graphic aspects of the engine used to create levels, and become a reference in the field;
- Help and support the artistic and technical departments in their development choices, both in terms of quality and performance;
- Use and implement the best tools and work methods to improve productivity and respect for constraints;
- Provide training sessions so that all members of the graphics team are able to use production tools and methods properly;
- Develop, integrate, validate and optimize graphic data in the engine;
- Participate in reviews;
- Solve complex graphic problems according to their priority, and support other artists in finding solutions to their issues;
- Perform all other related tasks.
- Degree in game-oriented modeling or other equivalent training;
- Experience as a modeler, level artist, special effects artist, lighting artist or character modeler in video games;
- Excellent technical skills;
- Good organizational skills;
- Strong artistic sense and attention to detail;
- Creative and efficient;
- Team player;
- Autonomous and proactive.
- Your CV highlighting your education, experience, skills and, if applicable, your delivered games.
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program,
- Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.
- Working as a team to enrich players' lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.