Game Production Instructor (Sessional Faculty)
LCI Education View all jobs
- Vancouver, BC
- Permanent
- Full-time
- Pre-production– Concept development, design definition, technical planning, and setting up the pipeline
- Production Team I – Initial production phase and playable build
- Production Team II – Continued production, iteration, QA, and polish
- Post-production – Feature lock, optimization, post-mortem, and release preparation
- Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
- Lead student teams through a studio-style production pipeline, from planning to shipped build
- Facilitate weekly sprint cycles, including:
- Sprint planning
- Task estimation and assignment
- Sprint reviews and retrospectives
- Milestone and feature-lock enforcement
- Guide students in:
- Scope definition and management
- Time and resource planning
- Cross-disciplinary collaboration (programming, art, audio, design)
- Risk identification and mitigation
- Review and provide feedback on:
- Playable builds and weekly submissions
- Production documentation (TDDs, design documents, art bibles, sprint reports)
- QA plans and testing results
- Enforce professional production standards, including:
- Version control discipline
- Build stability and submission requirements
- Naming, organization, and documentation practices
- Support post-production activities such as:
- Feature lock and stabilization
- Bug fixing and optimization
- Post-mortem analysis
- Marketing materials and presentation preparation
- Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations
- Maintain accurate grading, attendance, and progress tracking
- Mentor students transitioning from academic exercises to professional production workflows
- Model professional studio behavior, communication, and accountability
- Support teams through conflict resolution, prioritization challenges, and production setbacks
- Prepare students for industry expectations, including:
- Team roles and responsibilities
- Production pacing and iteration
- Portfolio and showcase readiness
- Chief Academic Officer
- Program Director / Program Lead / Program Coordinator
- Academic Advisors
- Faculty
- Students
- Master’s degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
- 5+ years of professional experience in the game industry or interactive media production
- Demonstrated experience working through full game development cycles, from concept to release
- Strong understanding of:
- Agile and Scrum methodologies
- Game production pipelines
- Cross-disciplinary team collaboration
- Scope, scheduling, and milestone management
- Experience working with Unity and/or Unreal Engine in a production context
- Ability to mentor, guide, and evaluate team-based student projects
- Strong communication and leadership skills
- Experience shipping one or more commercial or publicly released games
- Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar)
- Teaching, coaching, or mentorship experience in an academic or studio setting
- Familiarity with QA processes, post-mortem practices, and portfolio development