Game Designer (Fight) – For Honor
Ubisoft View all jobs
- Montreal, QC
- Permanent
- Full-time
- Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles
- Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity
- Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics
- Standardize, document, and communicate fight design specifics with the team; maintain updated references
- Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas
- Work closely with the Game Design Director to align fight design with the overall creative vision
- Partner with programmers and technical designers to develop tools that support combat system implementation
- Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience
- Minimum 5 years of experience in game design
- Proven ability to create, iterate, and balance complex interactive systems
- Deep understanding of combat design principles, player psychology, and competitive game flow
- Strong collaboration skills across multidisciplinary teams
- Active listening and openness to feedback to refine designs
- Clear and confident communication skills, both written and spoken
- Ability to adapt quickly and solve design challenges in a live game environment
- Knowledge of industry-standard design tools and prototyping methods
- Your CV highlighting relevant skills and experiences
- A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)