Technical Artist
Kabam
- Vancouver, BC
- Permanent
- Full-time
- Be a key team contributor to Create and Improve Art Production Workflows, Tools, Pipelines, and Asset Optimization/Integration:
- Collaborate with artists to understand their needs and challenges, and identify areas for improvement in art production processes.
- Work with project managers and engineers to define and implement efficient workflows, tools, and pipelines that seamlessly streamline the art production pipeline.
- Optimize and integrate complex assets to ensure optimal performance and compatibility with the game engine.
- Develop Pipelines and Tools for the Team:
- Design and develop custom tools inside and outside of Unity to enable new features, enhance productivity, and improve efficiency for the art team.
- Collaborate with engineers to integrate tools into the existing production pipeline and ensure seamless integration with other software and systems.
- Continuously evaluate and enhance existing tools and pipelines based on user feedback and evolving project requirements.
- Assist in Standardizing Render and Shading Techniques and Processes:
- Provide technical guidance and support to artists to ensure the best utilization of rendering and shading capabilities.
- Supervise budgets and check assets for over excesses.
- Research, Prototype, and Implement Cutting-Edge Tools:
- Stay updated with the latest industry trends, technologies, and tools related to technical art.
- Conduct research and experimentation to explore innovative approaches, and tools.
- Prototype and validate new tools and techniques to assess their potential for improving art production processes and visual quality.
- Find Creative Solutions to Realize Artistic Vision:
- Work closely with artists to understand their artistic visions and identify technical constraints and limitations.
- Collaborate with artists and engineers to find creative solutions and workarounds to overcome technical limitations and achieve desired artistic goals.
- Provide technical guidance and advice to artists on optimizing their work within the constraints of the game engine and target platforms.
- Undergraduate degree or college diploma (or equivalent) in a related field
- 2+ years of development experience in Unity
- Solid game industry experience, specifically in a technical artist role
- Expert in troubleshooting artist technical problems
- Proficiency in Maya and creating tools in these programs
- Knowledge of art optimization techniques
- Excellent communication skills, both verbal and written
- Experience in Unity Scripting (C#) and Python scripting
- Ability to work in a fast-paced environment and prioritize tasks accordingly