Senior VFX Artist - GameSim - Talent Pipeline
Keywords Studios View all jobs
- Ontario
- Permanent
- Full-time
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.We are seeking a Senior VFX Artist (~20% leadership / ~50% particle effects / ~30% materials) to join our team! You'll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine. This is a senior, production-focused role with leadership responsibility: you'll translate art direction into shippable effects, set a quality bar, mentor other artists, and help keep VFX delivery aligned across teams and client expectations.90-day success looks likeWithin your first 90 days, you:
- Depending on the project, you may need to learn a proprietary engine quickly and work effectively inside its constraints or work effectively in modern engines like UE5 and Unity.
- Deliver multiple complete, optimized effects and/or specialty materials (assets + assembly + implementation) that match concept and art direction.
- Establish trust as a lead: communicate progress and risks clearly, align cross-discipline dependencies early, and help unblock teammates.
- Contribute meaningfully to VFX standards (templates, naming, budgets, review checklists) that improve consistency and throughput.
- Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).
- Create all necessary textures and materials; maintain clean, readable graphs and parameterization.
- Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.
- Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.
- Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.
- Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.
- Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.
- Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.
- Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”
- Assign tasks, set short-term priorities, and maintain a healthy backlog.
- Minimum 8-years of professional game industry experience with at least one shipped title.
- Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.
- Strong particle animation fundamentals and shape language (readability, timing, impact).
- Strong material and texture creation skills in Photoshop and/or Substance Designer.
- Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).
- Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).
- Work options are flexible: remote / hybrid / onsite.
- Houdini experience.
- Substance Designer experience.
- EmberGen experience.
- Unity experience.
- Scripting or coding skills (C#, Python, etc.).
- 2D or 3D animation skills.
- Versatility across stylized and realistic work; foliage/atmospherics experience.
- Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).
- Run-time VFX assets with strong readability and clearly understandable elements.
- Strong material definition and texture work (clean, readable, well-constructed).
- Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).
- At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).
- Bonus (strongly preferred): an example showing leadership impact-before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.
- Resume + portfolio link required.
- An art test may be required as part of the process.
- Opportunity to work on different projects
- 3 weeks of paid leave
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Performance bonus
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development