Technical Animator
Ubisoft View all jobs
- Montreal, QC
- Permanent
- Full-time
- Design, implement, and maintain real‑time animation systems in Unreal Engine (Animation Blueprints, State Machines, Control Rig, IK), supporting demanding multiplayer gameplay;
- Work hands‑on in the editor to integrate, iterate on, and debug animations directly in game context, in close collaboration with gameplay, tech design, and animation teams;
- Own the robustness and performance of animation systems (networking, replication, LODs, CPU cost) within an online environment;
- Actively contribute to defining and evolving animation pipelines and tools to accelerate production and reduce team friction;
- Take end‑to‑end ownership of your systems, ensuring quality, readability, maintainability, and the ability to deliver in a live / GaaS‑ready context.
- Minimum 5 years of experience as a Technical Animator in Unreal Engine;
- Solid understanding of game engine workflows and tool development using digital content creation (DCC) software;
- Knowledge of production processes and animation principles;
- Strong grasp of artistic anatomy and body mechanics;
- Familiarity with rigging, animation systems, IK, and state machines;
- Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools;
- Basic modeling and animation skills;
- Strong work ethic and ability to synthesize information;
- Initiative and autonomy;
- Resourcefulness and self-learning mindset;
- Attention to detail;
- Adaptability, flexibility, and open-mindedness;
- Ability to receive, seek, and provide constructive feedback;
- Excellent collaboration and communication skills with animation team members and other project teams.
We are sorry but this recruiter does not accept applications from abroad.