Level Designer
Blackbird Interactive View all jobs
- Vancouver, BC
- $80,000-90,000 per year
- Temporary
- Full-time
- Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
- Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
- Design and build levels end-to-end, including layout, encounter design, traversal, pacing, and player flow
- Create and implement combat spaces, points of interest, and environmental storytelling that support gameplay and narrative goals
- Work closely with narrative designers to integrate objectives and story elements into physical spaces, ensuring alignment between gameplay and narrative
- Script and set up gameplay events, encounters, triggers, and environmental interactions to support level functionality and player experience
- Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, encounter balance, progression blockers, and edge cases
- Respond constructively to feedback, refining layouts, encounters, and pacing to improve clarity, flow, and overall player experience
- Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts and encounters to support multiple playstyles and systemic interactions
- A strong interest in hands-on level implementation, including layout design, encounter setup, and environmental storytellings
- Enjoyment of building and refining gameplay spaces, with an eye toward player flow, readability, and pacing
- A passion for science fiction worlds and environments, especially those that emphasize scale, discovery, and player-driven exploration
- Appreciation for systems-driven RPGs and how level design supports emergent gameplay and multiple playstyles
- An interest in cinematic presentation within levels, including staging, composition, and environmental storytelling
- Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, readability, and gameplay experience