Senior Technical Artist
Ubisoft
- Halifax, NS
- Permanent
- Full-time
- Create efficient, elegant, and cost-effective solutions to technical problems within the production pipeline.
- Collaborate with Production Leads and Directors to efficiently complete all assigned tasks
- Refine, improve, and develop pipelines/tools/scripts based on feedback from all departments within the production team
- Create visual effects, models, and tools, plugins, and processes for DCC packages and game engines.
- Research and propose applicable new technologies to be used within the asset creation pipeline.
- Work with your team to create shaders, visual effects and art assets to meet the Art Directors goals.
- Work with members of the production team to create and transfer 3D assets into the game engine within predefined deadlines.
- Demonstrate excellent working practices for managing and creating assets to share knowledge on best practices across the production team
- Create Artist and Designer friendly tools to significantly increase productivity and efficiency of daily workflows
- Create clear and easy to read documentation for any tools, scripts, methods, or processes that have been implemented
- Prioritize and solve complex problems through distilling them into tangible 'core issues' to action effective solutions
- Work effectively within a fast-paced dynamic workplace.
- Inspire a small team of junior Technical Artists, Technical Animators or similar.
- Implementing tooling and systems to improve productivity and achieve Art Director's visual goals.
- Align with Technical Director to ensure processes align with studio's technical goals.
- Shipped at least one game title while working within a technical role and/or 3-5+ years of applicable experience.
- Excellent verbal and written communication skills
- Qualification(s) in a technical vocation and/or a preferred 3D application
- Strong math and logic skills with a strong understanding of linear algebra
- Excellent problem-solving skills with the ability to demonstrate the solution across interdisciplinary teams
- Expert Knowledge of a DCC, preferably 3ds Max or Maya
- Experience with Maxscript, C#, Python, C++, and version control (preferably Git)
- Shader comprehension to efficiently deliver the visuals required.
- Demonstrated passion for continued learning and innovation.
- Experience in cross-platform development.
- Knowledge of how to write reusable, maintainable code.
- Strong understanding of CI/CD and DCC pipelines and their goals.
- An understanding of game mathematics as it relates to 3D worlds, and rendering.
- Some knowledge of using vertex and pixel shaders for visual effects.
- Competitive salary scale
- Additional paid time off over the Christmas holiday break
- Affordable gym membership
- Comprehensive benefits package including medical, dental, and vision care.
- A hybrid working model
- Flexible work hours to provide a healthy work/life balance
- Summer months bring 'Summer Fridays'
- And an international and diverse team
- Cover letter including salary expectations (in pdf).
- Current CV/ Resume. Please make sure that the durations of your education and employment on your resume are included in month/year format. (in pdf)