Designer (UX)
Ubisoft
- Sherbrooke, QC
- Permanent
- Full-time
- Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc.
- Develop the overall core gameplay experience (flow, layout, logic, navigation, controls, feedback, etc.).
- Design the onboarding experience to ensure a smooth learning process.
- Build prototypes and wireframes to test concepts, explore opportunities, and look for pain points.
- Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features.
- Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal.
- Adapt your designs based on play test results and comments from cross-functional teams.
- Stay up to date on interaction design best practices + promote them across the studio.
- A college diploma in Game Design, Computation Arts, or equivalent (undergraduate degree an asset)
- At least 2 years of experience in UX, game design, level design, or related experience
- Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g. Axure RP) *
- Understanding of interface & interaction design, information & product architecture, and research techniques
- A highly collaborative, creative, empathetic, and innovative spirit
- Ability to accept feedback and adapt to it
- Excellent problem-solving, organizational, communication, interpersonal, and presentation skills
- A keen eye for even the subtlest of details + a passion for video games
- Your CV highlighting your education, experience, and skills
- Your portfolio of finished and preliminary work. Attach images or send us a link to your personal website or online portfolio!