
Studio Design Director
- Vancouver, BC
- $150,000-170,000 per year
- Permanent
- Full-time
- Develop, communicate and champion the design vision for new and existing projects ensuring a consistent, player-centered experience across all titles.
- Collaborate with Studio Management to deliver and drive a cohesive product vision.
- Work with leadership to ensure the vision is achievable within the project constraints.
- Generate and pitch new game ideas to external clients.
- Ideas must consider innovation vs reuse, scope/budget/schedule, commercial viability and target audiences
- Represent the design perspective in studio planning, product pitches, and publisher/development partner meetings.
- Partner with Studio Head and recruiting to attract world-class design talent.
- Working with Studio Management and leads to provide feedback and ensure consistency of the product vision among all aspects of design, art, audio, narrative, UI/UX, monetization and marketing
- Provide high-level oversight on all game design elements, including core mechanics, systems, level design, balance, and UX.
- Manage senior and lead designers, fostering professional development and ownership.
- Establish design principles and best practices that elevate gameplay, progression, narrative, and player engagement.
- Lead and participate in concepting, prototyping, and playtesting new game features and mechanics.
- Evaluate and iterate on designs based on player feedback, telemetry, and design KPIs.
- Guide major design milestones from pre-production through post-launch live service
- 10+ years of experience in a Design Leadership role on mobile, PC or console products.
- Shipped at least three titles of AAA quality in a Design Leadership role.
- Taken games all the way from initial concept to live operations.
- Deep understanding of game systems, level design, progression, player psychology.
- Expertise in both Premium and Freemium game mechanics, KPI’s, and monetization strategies.
- Proven experience in pitching, landing and developing game ideas from conception to market
- Strong ability to drive vision and communicate it across teams of varying disciplines.
- Experience managing and mentoring diverse design teams of all levels.
- Proficiency in modern game engines (e.g. Unreal Engine, Unity, proprietary) and collaborative tools (e.g. Jira, Confluence).
- Strong presentation and storytelling skills; able to pitch ideas clearly to internal and external stakeholders.
- Excellent critical thinking and problem-solving skills.
- Ability to accept and provide direction, work well under pressure, and handle multiple tasks.
- A naturally self-driven demeanor, taking initiative when needed – demonstrated ability to work independently.
- Willingness to push the envelope and innovate within game parameters.
- Experience with Word, Excel, Photoshop.
- A positive attitude and a great team-player.
- Multi-platform development experience (ideally, Mobile, PC and console).
- Familiarity with user research, player data analysis, and telemetry tools.
- Passion for innovation in gameplay, narrative systems, or player expression.
- 15 days vacation leave
- 5 paid days personal leave
- 7 paid sick days
- 5 paid parental leave days
- Life Insurance & Accidental Death & Dismemberment
- Dependent Life Insurance
- Long Term Disability (LTD)
- Extended Healthcare Benefit
- Dental Care
- RRSP matching
- Training & Development
Studio: Smoking Gun
Location: Americas, Canada, Vancouver
Area of Work: Game Development
Service: Create
Employment Type: Full Time
Working Pattern: Remote, Hybrid
We are sorry but this recruiter does not accept applications from abroad.